Planescape FAQ

Question Index

Basic Questions
Content Questions
Interface Questions
Release and Product Questions  

Basic Questions

When does the game come out?

Planescape: Torment: Enhanced Edition will be released on April 11th at 2 PM PDT.

What platforms can I play on?

Planescape: Torment: Enhanced Edition is available on Windows, macOS, Linux, and is available for the first time ever on iOS and Android.

If I buy on Beamdog.com will I get a Steam key?

Yes. After the release of the game you can contact support@beamdog.com to request a Steam key.

How long is Planescape: Torment: Enhanced Edition?

An average playthrough of Planescape: Torment: Enhanced Edition is around 50+ hours.

What does Planescape: Torment: Enhanced Edition offer that the modded original version doesn't?

Lots! A new interface rebuilt for 4K, better compatibility with modern hardware, no loading times between areas, a remastered musical score, and great Enhanced Edition features like quickloot, zooming, floating combat log, widescreen support, and more. And, of course, less hassle because you don't need to mod your game to get it running properly. Scroll to the bottom of this page for a more detailed list of changes.

What languages are available in Planescape: Torment: Enhanced Edition?

Planescape: Torment: Enhanced Edition is available in English, French, Polish, German, and Korean. The English, French, Polish, and German versions feature the original fully-localized voice-over in each language. The Korean version is Korean text with voice-overs in English.

Where can I buy the soundtrack?

The official soundtrack is available on Beamdog and Steam.

Content Questions

What does Planescape: Torment: Enhanced Edition look like with the different features turned on or off?

What was Chris Avellone's role on PST:EE?

Chris Avellone reprises his role as Lead Designer in PST:EE. He reviewed and approved all UI adjustments and did an editorial pass of all the text in the game. In addition, in the few instances where new text was needed (i.e. additional journal entries and special ability descriptions), Chris wrote the text himself.

What content changed between PST and PST:EE?

Planescape: Torment has a unique tone and it would be impossible to add significant content to the game without changing that voice. Besides Chris Avellone's additions and edits to the text, we haven't changed any of the original Planescape: Torment content. Gameplay aside, we've added significant quality of life improvements to the user interface of this classic game. Scroll to the bottom of this FAQ for a larger list of improvements.

Which mods, or parts of mods, for PST are included in PST:EE?

Qwinn's PST Fixpack has undergone a thorough review by the PST:EE development team. With Qwinn's permission, we've integrated most of the content from that mod into PST:EE. Other changes were left out as some of them had been cut from the original game on purpose.

Will mods for PST work on PST:EE?

The original mods for Planescape: Torment: will require updates to work with Planescape: Torment: Enhanced Edition. Modding PST:EE should be easier than ever for the community.

What Enhanced Edition features have been included in Planescape: Torment: Enhanced Edition?

Planescape: Torment: Enhanced Edition includes many Enhanced Edition features such as quickloot, combat log, area zooming, journal searching, and object highlighting. Scroll to the bottom of this FAQ for a larger list of improvements.

Are there Steam achievements and trading cards?

Yes! The Steam version of Planescape: Torment: Enhanced Edition has achievements and trading cards.

Will the original Planescape: Torment bonus content (Leprechaun Annah & Easter Egg Morte) be included as optional content for PST:EE?

Yes. Go here to get the files you need.

Will the infamous typo of 'The Brothel of Slating Intellectual Lusts' be fixed?

We asked Chris Avellone about this and decided not to alter the name, as per his request. His reasoning was that it had stood for so long that it had become part of the personality of Torment. He asks for your apologies, he knows it’s a mistake, but it’s burned in his brain.

Interface Questions

What was the inspiration for the new Enhanced Edition interface?

Chris Avellone's opinion was that the user interface of Planescape: Torment was one of the many characterizations that made the game great, and we agreed. We decided to stick closely to the style and tone of the original while updating it only in places where improvements to the user's experience could be added without sacrificing the visual qualities that immersed players in the world of Sigil. We recreated the entire interface in 3D so we could render it at 4k, painstakingly matching the style, colors, and textures of the original. These changes make PST:EE the ideal way to experience the story of The Nameless One.

What new features have you added to the interface?

We've focused on adding quality of life features to Planescape: Torment: Enhanced Edition on both desktop and tablet versions of the game. On desktop, the help screen, quickloot, combat log, and object highlighting features all make for a significantly improved playing experience. On tablets, the conversation buttons and quickbars make PST:EE a joy to play on touchscreens. Scroll to the bottom of this FAQ for a larger list of improvements.

What are those black outlines around the character sprites? Can I turn those off?

This is an optional setting that makes characters stand out slightly from the background. You can turn it off at any time from the Options menu.

Why do the area backgrounds and character sprites look blurred/pixelated?

This depends entirely on the settings that you choose. Area backgrounds and character sprites look best (pixel perfect) at the default zoom level when Gameworld Scaling is turned on. If you zoom in or out they either become blurred or pixelated depending on whether Linear Scaling is turned on or off. You can adjust both settings from the Options menu at any time.

Release and Product Questions

Can I use save games from Planescape: Torment in Planescape: Torment: Enhanced Edition?

Save games from the original game are not usable in Planescape: Torment: Enhanced Edition.

What does PST:EE offer over the original version with multiple mods?

A lot! Planescape: Torment: Enhanced Edition features a high-definition UI, compatibility with modern hardware, and Enhanced Edition features such as quickloot and the combat log. In addition to the Windows version, we've built native Mac/Linux/iOS/Android ports, and have committed to continued support and bug fixing beyond what is capable via mods. Non-English players will enjoy the improved translations and fixes to voiceover overlap bugs.  The new version looks great on high-resolution screens and works in windowed mode.

Here's a longer list of improvements we've made:

Improvement

Notes

Chris Avellone editing pass

Chris Avellone requested the chance to review the entire text of Planescape: Torment and made thousands of corrections and improvements.

Able to zoom out to gain a wider view of the game

Zooming was not present in original PST

Object highlight mode

Easier to see obscure locations in the game world by highlighting interactable objects

Combat log available

Feature not present in original PST

Quick loot available

Feature not present in original PST

Steam Achievements

Added achievements to PST:EE on Steam

Steam trading cards

Added trading cards to PST:EE on Steam

Options to adjust text size

Feature not present in original PST

Option to search the journal and quest text

Easier to find information related to obscure plots

Option to set language from within game

Not present in original PST

Tooltips easier to read

Adjusted the color of tooltips from what original PST had makes them easier to read.

Improved Pathfinding

Characters now navigate areas more efficiently when traveling through narrow spaces and around obstacles.

Smooth Fog of War

In the original game, panning over an area covered by the Fog of War would produce an unpleasant flicker effect.

Options menu accessable from start screen

Feature not present in original PST

Most recent save accessable from start screen

Feature not present in original PST

Movies and plot events now work correctily in windowed mode

In original PST, movies would not play in windowed mode, sometimes breaking plot points.

Fewer clicks to cast spells, change weapons, use items, etc.

The right-click menu in original PST required at least one additional click to perform any action.

Performing actions no longer obscures game world

Because the right-click menu in original PST obscured a significant portion of the screen, the player was forced to move the menu around often.

More autopause options

Additional settings now available

Load screens removed

Original PST had lengthy load times between areas

Smoother area transitions

Entering areas is now a more pleasant experience and provides information to the player.

Option to see health status of creatures

Feature not present in original PST

Framerate adjustment options

The framerate in original PST was locked to 30 fps.

Option to cycle through spell descriptions

Feature not present in original PST

Option to make cursors larger (option not available on Windows 7 and Windows 8)

Feature not present in original PST (useful for HD displays)

Option to apply sprite outlines and highlight the selected sprite

Makes sprites easier to see and interact with

Optional grayscale on pause

Makes viewing sprites in combat easier

Heal on rest option

Makes resting more convenient

Max HP on level up

Makes game easier for players more focused on story

Option to read descriptions for special abilities

There was no way in the original PST to read character abilities like Morte's Litany of Curses (taunt), so Chris wrote new lines to describe these abilities.

Quick item and spell descriptions

Players can now read quick item, spell, and special ability descriptions directly from the main UI.

"Affected by" section added to character record

We show the specific spells cast on the character in addition to any original information supplied by the game.

Fixed technical issues with plots

Based off of extensive testing, many technical issues in PST plots have been fixed.

In-game help

The original PST interface was not clearly explained to the player. Now we have a series of help cards.

More user interface feedback

Primarily with stores, but across the board, more details have been exposed to the UI to help players understand how the interface works.

Option to see walkable areas in area map

Not present in original PST (helps with obscure areas)

Journal / quest log highlights unread entries

Easier to track which plots are active

Cloud saves (Steam-only)

Steam players can use the same save games on different desktops

Keyboard navigation of the UI without overriding user hotkeys

Original PST had inconsistent keyboard navigation

Aspect ratio support from 5:4 to 21:9

The original PST was 4:3, and with mods could go to 16:9.

Cheat commands and debug console

Not present in original PST